Big walk co-op guide
How co-op works

Big Walk is a cooperative online walker-talker from House House, the studio behind Untitled Goose Game, published by Panic. It launches Aug 4, 2026 at $14.99 on Steam, and the pitch is simple: hang out and get lost with close friends in a big world. The Steam listing tags the game with Multi-player,Co-op, and Online Co-op, so co-op is not a side mode, it is the whole loop.
Hang out and get lost with close friends in a big world.
Co-op sessions are built around wandering together: exploring the landscape, chasing distractions, and getting separated just enough to make finding each other part of the fun. You do not queue into matchmade lobbies like a competitive shooter; Big Walk treats co-op as a shared hangout space for people who already know each other.
Keep these basics in mind before your first session:
- Invites run through Steam as your primary way to pull friends into your game.
- The game is online co-op only; the Steam page does not list split-screen or local co-op.
- You can still wander alone, but the experience is tuned for a small group of close friends.
Player count and online multiplayer
The Steam store page does not specify a maximum player count, so treat the party cap as unconfirmed until you are inside the game. Online multiplayer itself is confirmed by the Steam category tags, and the game is not listed for local play, so every co-op session happens over the network.
- Check the in-game party screen on day one to learn the real player limit before organizing a large group.
- If you want to test the cap, invite a second friend, then a third, until the lobby stops accepting players.
- Nothing in the store listing confirms drop-in and drop-out behavior, so plan for sessions where everyone joins at the start and leaves together.
Because the max party size is not listed, run a quick lobby test with your usual group before your first real adventure. It takes two minutes and saves the awkward moment of a friend getting locked out of the session.
Cross-platform co-op and platform support
Big Walk's Steam categories include Cross-Platform Multiplayer, so players on different eligible platforms can share the same session. The full list of supported platforms at launch is not detailed on the store page, so check for cross-play settings in the options before inviting a friend on another system.
On PC, the hardware bar is friendly to most co-op machines. The minimum setup is a 64-bit Windows 10 system with an Intel Core i7-7700K or AMD Ryzen 5 1600X,12 GB RAM, and a NVIDIA GeForce GTX 750 Ti, 2 GB or equivalent. The recommended setup moves up to Windows 11, a Core i5-10600K or Ryzen 7 3700X,16 GB RAM, and a GTX 1070 or Radeon RX 5600 XT class GPU.
- For online co-op,download and upload stability usually matters more than raw GPU power.
- If your group mixes platform types, confirm cross-play is enabled on every player's account before starting.
Progression, saves, and shared world
The store page does not specify how saves and progression sync between players, so treat the details as unconfirmed until you are in the game. What is certain: Big Walk has 12 Steam achievements, and Steam tracks achievements per account, so you and your friends earn progress independently even inside a shared session.
- Designate one host for each session so your group always knows whose save owns the current world state.
- If the host leaves mid-session, expect to re-invite the group from that host's save next time you play.
- Before a long session, ask the group a simple question:whose world are we keeping?
Shared progression is not documented on the store page, so a little coordination goes a long way. Keeping the same host across a multi-night run makes the shared world feel more like a single continuous adventure.
Co-op tips for getting lost with friends
Getting lost is the point of Big Walk, but being lost with a group works better with a few small habits. The world is big enough that a friend can vanish behind a hill and suddenly be nowhere near you. Treat separation as part of the fun, and use these tactics to find each other again:
- Pick a visible landmark at the start of every session and name it; "meet at the tall rock" beats wandering forever.
- Use voice chat even if you are in the same room; calling out what you see is half the game.
- If your group splits up naturally, set a reconnect point before you leave each other's sight.
- Follow the buddy system in unfamiliar areas; pairs of two explore more smoothly than five solo wanderers.
- Do not treat getting lost as a failure. Some of the best moments come from finding each other again.
When you do lose someone, resist the urge to sprint toward the map edge.Slow down, listen, and use the world's landmarks to triangulate. In a walker-talker, the walk back to your friends is part of the experience.
Solo play tips
Big Walk is a co-op game at heart, but you can still load into the world alone, which is a great way to scout landmarks and routes before guiding friends through them later. Solo sessions let you explore at your own pace and clean up the 12 achievements without waiting for a group.
- Use solo time to learn memorable landmark names; they become your orientation tools in co-op.
- Treat solo play as reconnaissance: find the weird spots, then lead your friends straight to them.
- If you prefer company but no one is online, remember that online co-op invites are a single Steam friend click away once someone logs in.
Whether you wander alone or in a group, the same core rule applies:stay curious, stay loose, and do not be afraid to get lost with the people you came to hang out with.